Fojut Ventures
Friends sharing a joyful moment outdoors
Fojut Ventures / A venture studio for human connection

Designing environments where people become more connected, curious, and playful.

We help cities, developers, parks, schools, and community organizations create public spaces, events, and participatory experiences that bring people together.

Start a conversation ↗Explore the work ↓
CONNECTED · CURIOUS · PLAYFUL · CONNECTED · CURIOUS · PLAYFUL ·
What we believe

A place can be busy and still feel lonely. An event can be full and still leave people watching. We design the invitation that turns presence into participation.

Explore Human Infrastructure ↗
How we help / 01

Start with the human outcome.

Fojut Ventures helps cities, schools, developers, institutions, and community leaders turn underperforming places and promising ideas into environments where people connect.

01

Human Connection Audit

See what you receive
Best fit
Public spaces, developments, schools, workplaces, events, and destinations.
What moves forward
A clear diagnosis, Human Connection Index score, priority opportunities, and practical recommendations.
Typical timeline
Typically 2 to 4 weeks
02

Experience Concept Sprint

See what you receive
Best fit
New ventures, stuck ideas, underperforming places, programs, and participatory experiences.
What moves forward
A human outcome, opportunity frame, original concept, participant journey, and next-step brief.
Typical timeline
Typically 2 to 6 weeks
03

Social Furniture & Place Activation

See what you receive
Best fit
Plazas, parks, campuses, mixed-use developments, cultural spaces, and civic gathering places.
What moves forward
A site-specific activation direction, furniture concept, experience plan, and path to implementation.
Typical timeline
Timing shaped to the site
In the studio / 02

Four experiments.
One human question.

What would help people play, and therefore connect? Each venture explores a different answer through place, learning, belonging, or adventure.

Three ways to begin

What are you trying to make possible?

What if? / Illustrative transformations

Used is not the same as alive.

These concept comparisons demonstrate the Fojut Ventures lens. They are possibilities, not completed-project claims.

01
Before / What exists

An empty plaza people cross

After / What becomes possible

A social place people choose

Add invitation, shared activity, flexible edges, and a reason to return.

02
Before / What exists

An audience watching

After / What becomes possible

A community participating

Replace passive programming with moments that give every person a role.

03
Before / What exists

Furniture that holds bodies

After / What becomes possible

Furniture that starts conversations

Design orientation, movement, play, and proximity around a human outcome.

04
Before / What exists

A school built for compliance

After / What becomes possible

A school built for curiosity

Let wonder, movement, relationships, and discovery shape the learning environment.

Is your place occupied, but not creating connection?

Try the Human Connection Index ↗
The idea / 03

What if we designed for what makes us human?

Human Infrastructure is the intentional design of environments that strengthen relationships, spark curiosity, invite play, and leave people better than they found them.

01

Connected

Create the conditions where relationships, collaboration, and belonging can emerge.

02

Curious

Encourage exploration, questioning, experimentation, and discovery.

03

Playful

Invite movement, creativity, joy, and unexpected interaction.

Enter the idea ↗
An interactive thought experiment

Use the Human Outcome Lens.

Most environments are working exactly as designed. Look at what they were designed to optimize.

01

School

Compliance

An operational outcome. Necessary, but incomplete.

02

Office

Efficiency

An operational outcome. Necessary, but incomplete.

03

Coffee shop

Turnover

An operational outcome. Necessary, but incomplete.

04

Park

Maintenance

An operational outcome. Necessary, but incomplete.

05

Furniture

Durability

An operational outcome. Necessary, but incomplete.

06

City

Movement

An operational outcome. Necessary, but incomplete.

07

Technology

Attention

An operational outcome. Necessary, but incomplete.

The environment stays the same.
The intention changes everything.

Signature keynote / Jeremy Fojut

Lonely
Infrastructure.

How Play Can Rebuild the Spaces Between Us. A story-driven, interactive keynote for audiences shaping cities, workplaces, schools, public spaces, and communities.

The practice / Jeremy Fojut

Fifteen years of designing invitations for people to participate.

Fojut Ventures carries that experience forward through Social Furniture, experiential design, venture creation, education, family connection, adventure, and play.

Where the practice began ↗
One question before you go

What do you want people to feel?

Design an invitation to belong.

Create the conditions for people to meet, participate, and become part of something together.

Tell us what you are building. We'll start with the human outcome.

Start a conversation ↗